Flash Font Embedding Using MXMLC Compilation

by Matt Bilson 23rd August 2010

Ever since the early days of Flash, embedding fonts and supporting both multiple and large characters sets has been somewhat of a sticking point. Whilst support for various intricacies of font loading and embedding has gradually improved with each version, there are some inherent difficulties.

One big difficulty is handling the embedding of large character sets such as Japanese and Chinese.

This post will present the fully automated font embedding solution we used for rolex.com – a 500 page site available in eleven languages (including Traditional Chinese and Japanese) which is regularly updated by users of a bespoke CMS.
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Hudson and Automating Development Tasks

by Anthony Hughes 10th June 2010

Over the past 6 months we have been using Hudson to automatically build and deploy both Flash and .NET projects. Hudson is a continuous integration server. It monitors source-code repositories and at regular intervals or when it detects changes, it can run scripts. Those scripts can compile code, run unit tests, generate version numbers, deploy to servers and more. Although it’s a relatively new introduction to our studio, it’s rapidly becoming indispensable. Here’s why.

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Flash Data Transfer using FluorineFx

by Matt Bilson 20th May 2010

Flash Data Transfer using FluorineFx - How to make it a piece of cake

Recently at specialmoves, we’ve worked on some very large, multi-language, bespoke CMS driven sites, including the pan-european Lynx/Axe site and Rolex.com. The Flash versions of these sites require many calls to the back-end (.NET) to send and retrieve data.

One approach would have been to transfer all of this data in XML or JSON. However we turned to FluorineFx which is a Flash (and Flex) remoting framework for .NET which facilitates data transfer using AMF (ActionScript Message Format.) It is similar in functionality to BlazeDS (for Java) and ZendAMF (for PHP).

This article is going to show how easy it is to use Fluorine in a Flash site, and introduce the ActionScript classes we’ve written to make it even simpler!
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